title: Dance
media types:
Video
description: An audio visualization filter that moves the image around proportional to the magnitude of the audio spectrum.
version: 1
creator:
copyright: Meltytech, LLC
license: LGPLv2.1
title: Low Frequency
description:
The low end of the frequency range to be used to influence the image motion.
type: integer
readonly: no
required: no
default: 20
unit: Hz
title: High Frequency
description:
The high end of the frequency range to be used to influence the image motion.
type: integer
readonly: no
required: no
default: 20000
unit: Hz
title: Level Threshold
description:
The minimum amplitude of sound that must occur within the frequency range to cause the image to move. motion.
type: float
readonly: no
required: no
minimum: -100
maximum: 0
default: -30
unit: dB
title: Oscillation
description:
Oscillation can be useful to make the image move back and forth during long periods of sound. A value of 0 specifies no oscillation.
type: float
readonly: no
required: no
minimum: 0
default: 5
unit: Hz
title: Initial Zoom
description:
The amount to zoom the image before any motion occurs. This can be used to
avoid black on the sides of the image when it moves.
100% = no zoom
< 100% = zoom out (make the image smaller)
> 100% = zoom in (make the image larger)
type: float
readonly: no
required: no
minimum: 0
maximum: 5000
default: 100
unit: ‘%’
title: Zoom
description:
The amount that the audio affects the zoom of the image.
< 0% = Image will zoom out (get smaller) with more sound
0% = no zoom
> 0% = Image will zoom in (get larger) with more sound
type: float
readonly: no
required: no
minimum: -100
maximum: 100
default: 0
unit: ‘%’
title: Left
description:
The amount that the audio affects the left offset of the image.
0% = no left offset
> 0% = Image will move left with more sound
type: float
readonly: no
required: no
minimum: 0
maximum: 100
default: 0
unit: ‘%’
title: Right
description:
The amount that the audio affects the right offset of the image.
0% = no right offset
> 0% = Image will move right with more sound
type: float
readonly: no
required: no
minimum: 0
maximum: 100
default: 0
unit: ‘%’
title: Up
description:
The amount that the audio affects the upward offset of the image.
0% = no upward offset
> 0% = Image will move up with more sound
type: float
readonly: no
required: no
minimum: 0
maximum: 100
default: 0
unit: ‘%’
title: Down
description:
The amount that the audio affects the downward offset of the image.
0% = no downward offset
> 0% = Image will move down with more sound
type: float
readonly: no
required: no
minimum: 0
maximum: 100
default: 0
unit: ‘%’
title: Clockwise
description:
The amount that the audio affects the clockwise rotation of the image.
0% = no clockwise rotation
> 0% = Image will rotate clockwise with more sound
type: float
readonly: no
required: no
minimum: 0
maximum: 360
default: 0
unit: degrees
title: Counterclockwise
description:
The amount that the audio affects the counterclockwise rotation of the image.
0% = no counterclockwise rotation
> 0% = Image will rotate counterclockwise with more sound
type: float
readonly: no
required: no
minimum: 0
maximum: 360
default: 0
unit: degrees
title: Window Size
description:
The number of samples that the FFT will be performed on. If window_size is less than the number of samples in a frame, extra samples will be ignored. If window_size is more than the number of samples in a frame, samples will be buffered from previous frames to fill the window. The buffering is performed as a sliding window so that the most recent samples are always transformed.
type: integer
readonly: no
required: no
default: 2048
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